This project uses agent-based computational design as means of deriving various operations and functions that can help to create and mimic slime mold.
Processing is used as the core software for the design. Various functions are then scripted through a research-based analysis of the naturally occurring slime mold.
Through imitation of the natural phenomenon, an artificial environment is created where the slime mold can grow, find food, feed on it, avoid obstructions, and establish a network of connections based on the food source.
The project not only tries to mimic the slime mold, but also tries to create an artificial landscape having surreal qualities of an alien space.